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1.
A large number of 3D models are created on computers and available for networks. Some content-based retrieval technologies are indispensable to find out particular data from such anonymous datasets. Though several shape retrieval technologies have been developed, little attention has been given to the points on human's sense and impression (as known as Kansei) in the conventional techniques, In this paper, the authors propose a novel method of shape retrieval based on shape impression of human's Kansei. The key to the method is the Gaussian curvature distribution from 3D models as features for shape retrieval. Then it classifies the 3D models by extracted feature and measures similarity among models in storage.  相似文献   

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Generating test data that can expose the faults of the program is an important issue in software testing. Al- though previous methods of covering path can generate test data to traverse target path, the test data generated by these methods are difficult in detecting some low-probabilistic faults that lie on the covered paths. We present a method of generating test data for covering multiple paths to detect faults in this study. First, we transform the problem of cover- ing multiple paths and detecting faults into a multi-objective optimization problem with constraint, and construct a mathe- matical model for it. Then, we give a strategy of solving the model based on a weighted genetic algorithm. Finally, we ap- ply our method to several real-world programs, and compare it with several methods. The experimental results confirm that the proposed method can more efficiently generate test data that not only traverse the target paths but also detect faults lying in them than other methods.  相似文献   

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In this paper, we present a new technique based on strain fields to carry out 3D shape morphing for applications in computer graphics and related areas. Strain is an important geometric quantity used in mechanics to describe the deformation of objects. We apply it in a novel way to analyze and control deformation in morphing. Using position vector fields, the strain field relating source and target shapes can be obtained. By interpolating this strain field between zero and a final desired value we can obtain the position field for intermediate shapes. This method ensures that the 3D morphing process is smooth. Locally, volumes suffer minimal distortion, and no shape jittering or wobbling happens: other methods do not necessarily have these desirable properties. We also show how to control the method so that changes of shape (in particular, size changes) vary linearly with time.  相似文献   

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This paper describes a multiple camera-based method to reconstruct the 3D shape of a human foot. From a foot database, an initial 3D model of the foot represented by a cloud of points is built. The shape parameters, which can characterize more than 92% of a foot, are defined by using the principal component analysis method. Then, using "active shape models", the initial 3D model is adapted to the real foot captured in multiple images by applying some constraints (edge points' distance and color variance). We insist here on the experiment part where we demonstrate the efficiency of the proposed method on a plastic foot model, and also on real human feet with various shapes. We propose and compare different ways of texturing the foot which is needed for reconstruction. We present an experiment performed on the plastic foot model and on human feet and propose two different ways to improve the final 3D shapers accuracy according to the previous experiments' results. The first improvement proposed is the densification of the cloud of points used to represent the initial model and the foot database. The second improvement concerns the projected patterns used to texture the foot. We conclude by showing the obtained results for a human foot with the average computed shape error being only 1.06 mm.  相似文献   

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A deep learning approach to the classification of 3D CAD models   总被引:1,自引:0,他引:1  
Model classification is essential to the management and reuse of 3D CAD models. Manual model classification is laborious and error prone. At the same time, the automatic classification methods are scarce due to the intrinsic complexity of 3D CAD models. In this paper, we propose an automatic 3D CAD model classification approach based on deep neural networks. According to prior knowledge of the CAD domain, features are selected and extracted from 3D CAD models first, and then pre-processed as high dimensional input vectors for category recognition. By analogy with the thinking process of engineers, a deep neural network classifier for 3D CAD models is constructed with the aid of deep learning techniques. To obtain an optimal solution, multiple strategies are appropriately chosen and applied in the training phase, which makes our classifier achieve better per-formance. We demonstrate the efficiency and effectiveness of our approach through experiments on 3D CAD model datasets.  相似文献   

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Ambient assistive living environments require sophisticated information fusion and reasoning techniques to accurately identify activities of a person under care. In this paper, we explain, compare and discuss the application of two powerful fusion methods, namely dynamic Bayesian networks (DBN) and Dempster-Shafer theory (DST), for human activity recognition. Both methods are described, the implementation of activity recognition based on these methods is explained, and model acquisition and composition are suggested. We also provide functional comparison of both methods as well as performance comparison based on the publicly available activity dataset. Our findings show that in performance and applicability, both DST and DBN are very similar; however, significant differences exist in the ways the models are obtained. DST being top-down and knowledge-based, differs significantly in qualitative terms, when compared with DBN, which is data-driven. These qualitative differences between DST and DBN should therefore dictate the selection of the appropriate model to use, given a particular activity recognition application.  相似文献   

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Free-Form Deformation with Rational DMS-Spline Volumes   总被引:1,自引:0,他引:1       下载免费PDF全文
In this paper, we propose a novel free-form deformation (FFD) technique, RDMS-FFD (Rational DMS-FFD), based on rational DMS-spline volumes. RDMS-FFD inherits some good properties of rational DMS-spline volumes and combines more deformation techniques than previous FFD methods in a consistent framework, such as local deformation, control lattice of arbitrary topology, smooth deformation, multiresolution deformation and direct manipulation of deformation. We first introduce the rational DMS-spline volume by directly generalizing the previous results related to DMS-splines. How to generate a tetrahedral domain that approximates the shape of the object to be deformed is also introduced in this paper. Unlike the traditional FFD techniques, we manipulate the vertices of the tetrahedral domain to achieve deformation results. Our system demonstrates that RDMS-FFD is powerful and intuitive in geometric modeling.  相似文献   

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We study non-overlapping axis-parallel packings of 3D boxes with profits into a dedicated bigger box where rotation is either forbidden or permitted, and we wish to maximize the total profit. Since this optimization problem is NP-hard, we focus on approximation algorithms. We obtain fast and simple algorithms for the non-rotational scenario with approximation ratios 9 ε and 8 ε , as well as an algorithm with approximation ratio 7 ε that uses more sophisticated techniques; these are the smallest approximation ratios known for this problem. Furthermore, we show how the used techniques can be adapted to the case where rotation by 90° either around the z-axis or around all axes is permitted, where we obtain algorithms with approximation ratios 6 ε and 5 ε , respectively. Finally our methods yield a 3D generalization of a packability criterion and a strip packing algorithm with absolute approximation ratio 29/4, improving the previously best known result of 45/4.  相似文献   

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随着3维模型使用得日益广泛,对3维模型检索系统的研究,近年来日益受到了国内外广大研究人员的关注。3维模型形状相似性比较算法是3维模型检索系统的主要研究问题之一,很多学者对其进行了深入的研究并提出了很多算法。为了使人们对该领域现状有个概略了解,首先介绍了3维模型检索系统,同时回顾了近几年来3维模型检索技术的发展概况,并且从3维模型检索系统实用性的角度分析了3维模型形状相似性比较算法所应该具备的特点;然后对3维模型形状相似性比较算法进行了分类综述,同时分析了它们的特点,并对其中的一些算法进行了检索对比实验;最后归纳了3维模型形状相似性比较算法研究所面临的困难和挑战,指出了进一步研究此问题的发展空间,并对此问题进行了展望。  相似文献   

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Sketch-based 3D model retrieval is very important for applications such as 3D modeling and recognition. In this paper, a sketch-based retrieval algorithm is proposed based on a 3D model feature named View Context and 2D relative shape context matching. To enhance the accuracy of 2D sketch-3D model correspondence as well as the retrieval performance, we propose to align a 3D model with a query 2D sketch before measuring their distance. First, we efficiently select some candidate views from a set of densely sampled views of the 3D model to align the sketch and the model based on their View Context similarities. Then, we compute the more accurate relative shape context distance between the sketch and every candidate view, and regard the minimum one as the sketch-model distance. To speed up retrieval, we precompute the View Context and relative shape context features of the sample views of all the 3D models in the database. Comparative and evaluative experiments based on hand-drawn and standard line drawing sketches demonstrate the effectiveness and robustness of our approach and it significantly outperforms several latest sketch-based retrieval algorithms.  相似文献   

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Research in content-based 3D retrieval has already started, and several approaches have been proposed which use in different manner a similarity assessment to match the shape of the query against the shape of the objects in the database. However, the success of these solutions are far from the success obtained by their textual counterparts. A major drawback of most existing 3D retrieval solutions is their inability to support partial queries, that is, a query which does not need to be formulated by specifying a whole query shape, but just a part of it, for example a detail of its overall shape, just like documents are retrieved by specifying words and not whole texts. Recently, researchers have focused their investigation on 3D retrieval which is solved by partial shape matching. However, at the extent of our knowledge, there is still no 3D search engine that provides an indexing of the 3D models based on all the interesting subparts of the models. In this paper we present a novel approach to 3D shape retrieval that uses a collection-aware shape decomposition combined with a shape thesaurus and inverted indexes to describe and retrieve 3D models using part-in-whole matching. The proposed method clusters similar segments obtained trough a multilevel decomposition of models, constructing from such partition the shape thesaurus. Then, to retrieve a model containing a sub-part similar to a given query, instead of looking on a large set of subparts or executing partial matching between the query and all models in the collection, we just perform a fast global matching between the query and the few entries in the thesaurus. With this technique we overcame the time complexity problems associated with partial queries in large collections.  相似文献   

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We have witnessed 3D shape models abundant in many application fields including 3D CAD/CAM, augmented/mixed reality (AR/MR), and entertainment. Creating 3D shape models from scratch is still very expensive. Efficient and accurate methods for shape retrieval is essential for 3D shape models to be reused. To retrieve similar 3D shape models, one must provide an arbitrary 3D shape as a query. Most of the research on 3D shape retrieval has been conducted with a “whole” shape as a query (aka whole-to-whole shape retrieval), while a “part” shape (aka part-to-whole shape retrieval) is more practically requested as a query especially by mechanical engineering with 3D CAD/CAM applications. A “part” shape is naturally constructed by a 3D range scanner as an input device. In this paper, we focus on the efficient method for part-to-whole shape retrieval where the “part” shape is assumed to be given by a 3D range scanner. Specifically, we propose a Super-Vector coding feature with SURF local features extracted from the View-Normal-Angle image, or the image synthesized by taking account of the angle between the view vector and the surface normal vector, together with the depth-buffered image, for part-to-whole shape retrieval. In addition, we propose a weighted whole-to-whole re-ranking method taking advantage of global information based on the result of part-to-whole shape retrieval. Through experiments we demonstrate that our proposed method outperforms the previous methods with or without re-ranking.  相似文献   

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拓扑和形状特征相结合的三维模型检索   总被引:1,自引:0,他引:1  
针对整体相似性检索算法在局部细节特征上的表达能力不足,提出了一种将拓扑和形状特征相结合的三维模型相似性比较方法.首先提取三维模型的骨架,获得模型的整体拓扑特征;然后根据骨架节点将模型分解为多个子部分,并利用球面谐波算法提取每一个子部分的形状特征.模型的匹配分为3步进行:整体骨架的拓扑特征相似性比较,相对应的子部分的局部形状特征相似性比较,模型总的相似性是整体骨架相似性与对应子部分局部形状相似性的加权和.实验结果表明:该方法从整体到局部、由粗到精,综合考虑了拓扑和形状特征,较传统的考虑单一拓扑或形状特征的检索算法有较高的检索精度,同时又支持基于局部特征的相似性检索.  相似文献   

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Learning Robust Similarity Measures for 3D Partial Shape Retrieval   总被引:1,自引:0,他引:1  
In this paper, we propose a novel approach to learning robust ground distance functions of the Earth Mover’s distance to make it appropriate for quantifying the partial similarity between two feature-sets. First, we define the ground distance as a monotonic transformation of commonly used feature-to-feature base distance (or similarity) measures, so that in computing the Earth Mover’s distance, the algorithm could better turn its focus on the feature pairs that are correctly matched, while being less affected by irrelevant ones. As a result, the proposed method is especially suited for 3D partial shape retrieval where occlusion and clutter are serious problems. We prove that when the transformation satisfies certain conditions, the metric property of the base distance is sufficient to guarantee the ground distance is a metric (and so is the Earth Mover’s distance), which makes fast shape retrieval on large databases technically possible. Second, we propose a discriminative learning framework to optimize the transformation function based on the real Adaboost algorithm. The optimization is performed in the space of the piecewise constant approximations of the transformation without making any parametric assumption. Finally, extensive experiments on 3D partial shape retrieval convincingly demonstrate the effectiveness of the proposed techniques.  相似文献   

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In this paper we summarize recent advances in shape analysis and shape-based activity recognition problems with a focus on techniques that use tools from differential geometry and statistics. We start with general goals and challenges faced in shape analysis, followed by a summary of the basic ideas, strengths and limitations, and applications of different mathematical representations used in shape analyses of 2D and 3D objects. These representations include point sets, curves, surfaces, level sets, deformable templates, medial representations, and other feature-based methods. We discuss some common choices of Riemannian metrics and computational tools used for evaluating geodesic paths and geodesic distances for several of these shape representations. Then, we study the use of Riemannian frameworks in statistical modeling of variability within shape classes.Next, we turn to models and algorithms for activity analysis from various perspectives. We discuss how mathematical representations for human shape and its temporal evolutions in videos lead to analyses over certain special manifolds. We discuss the various choices of shape features, and parametric and non-parametric models for shape evolution, and how these choices lead to appropriate manifold-valued constraints. We discuss applications of these methods in gait-based biometrics, action recognition, and video summarization and indexing.For reader convenience, we also provide a short overview of the relevant tools from geometry and statistics on manifolds in the Appendix.  相似文献   

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